<PAGENAME>Tactic
<H>Fast Bots

<listpics>armflea|armpw|corak|armfast|sprint
<listnames>Flea|Peewee|A.K.|Zipper|Sprinterus
Unit is fast in full speed. It's good in avoiding hits of heavy guns, can fast change position, usually have movement and guns good turn-rate.

<h>Tactic Use
<list>Scouting, Flanking, Raiding, Distracting Main Battle Force, Distracting Artillery and Heavy Guns

<h>Fast Counter
<list>Own fast bots ( Low effectivity if you try to catch them in raiding -> eco run, average effectivity in fights of main battle forces )
<list>Rocket bots ( Variable effectivity, but generaly good )
<list>LLTs ( Variable effectivity, but on exposed highground places very good )
<list>Hunting ( Need Snipers, effectivity variable )

<h>Strategic Counter
<list>Fast tanks ( Need vehicle lab for Fast Tanks, need some micro skill, good effectivity )
<list>Area damage weapons ( Need Levelers OR Pyros OR Firebats, highly effective )
<list>Anti-ground air ( Need AG-air, effectivity variable, depends on micro skill of enemy and on task of enemy units, good for hunting raiders )

<h>Advanced Counter
<list>Stoning ( Need Zeuses, effective with combination with other units firepower and speed )
<list>Air transport + LLT ( Need a lot of micro, need air supremacy on given area, slow )
<list>Air transport + Leveler ( Need micro, need air supremacy on given area )
<list>Walls + Mines ( Need walls + Mines = time consuming, effectivity variable )

<h>Fast Tanks
<listpics>armflash|corgator|armstump|corraid|armlatnk
<listnames>Flash|Instigator|Stumpy|Raider|Panther
Unit is fast in full speed. It's good in avoiding hits of heavy guns, can fast change position, usually have movement and guns good turn-rate.


<h>Tactic Use
<list>Scouting, Flanking, Raiding, Distracting Main Battle Force, Meat Shield in Battles of Main Forces, Distracting Artillery and Heavy Guns

<h>Fast Counter
<list>Stumpies / Raiders / Panthers ( Need vehicle lab, low effectivity -> economy run )


<h>Strategic Counter
<list>Anti-Ground Air ( Need AG-air, effectivity mostly good if not big forces of panthers )
<list>Rocket Bots ( Need Rockos / Storms, average / higly effective for securing some areas from raids and protecting own forces from heavy cavalry strike )

<h>Advanced Counter
<list>Rocket Bots + Flame ( Need Rockos / Storms + few Pyros, a bit more time / resource expensive varriant, better effectivity against enemy heavy cavalry strikes )

<H>Soldiers
<listpics>armpw|corak
<listnames>Peewee|A.K.
Fast, strong weapons, enough HP. The basic unit of each army.

<h>Tactic Use
<list>All in uses of "Fast Bots", Main Battle Force, The Best Firepower / Cost Ratio

<h>Fast / Strategic / Advanced Counter
<list>All countertactics listed in "Fast Bots"

<h>Rocket Bots
<listpics>armrock|corstorm
<listnames>Rocko|Storm
Description

<h>Tactic Use
<list>Main Battle Force, Anti-Armor Guards, One of The Best Firepower / Cost Ratio, Only Tech 1 unit that is able to effectively slow down the advance of enemy Tech 2 armored units

<h>Strategic Counter
<list>Light artillery ( Hammer / Thud ), Leveler, Sniper, Maverick

<h>Advanced Counter
<list>Air Transport + Box-of-Death ( Highly effective, depends on skill and management time )

<H>Light Artillery
<listpics>armham|corthud
<listnames>Hammer|Thud

<h>Hammer / Thud
Hammer / Thud

<h>Tactic Use
<list>Main Battle Force, Killing Rocket Bots, One of The Best Firepower / Cost Ratio, Killer of Defence Towers, Gains a strong range bonus on hills

<h>Fast Counter
<list>Trapping or Flanking with Fast Bots

<h>Strategic Counter
<list>Anti-Ground air ( Need AG-air, high / perfect effectivity, depends on enemy, how much try to kill your air )
<list>Medium Artillery, Leveler, Sniper, Morty, Maverick, Goliath, ... and many others, because Hammer / Thuds are the most used units, there are many ways how to kill them

<h>Advanced Counter
<list>Thuds + few Morties, Air Transport + Box-of-Death ( Average-Highly effective, depends on skill and management time )

<H>Semi-Medium Artillery
<listpics>cormort
<listnames>Morty

<h>Tactic Use
<list>Distance Fighters, Heckler Unit

<h>Fast Counter
<list>Fast units distracting or flanking from different angles ( Use of slow gun rotation-rate and bad aim )
<list>Snipers ( Until enemy gets mobile radar, its average effective, with enemy radar no effectivity )

<h>Strategic Counter
<list>Armored forces attacks ( Need vehicle factory, average effective )
<list>Medium artillery ( Need vehicle factory, very effective )

<h>Advanced Counter
<list>All advanced Tech 1 units countertactics
<list>Fast bots zig-zag ( Variable effectivity )
<list>Traps for slow morty and fast armored forces counterattacks ( Higly effective )
<list>Air drop + Medium Artillery ( In case of hilly land )
<list>Air Transport + Box-of-Death ( Average effective if hilly land, otherwise low or none )

<H>Medium Artillery
<listpics>armmart|cormart|corhrk|armhover3g|cormh
<listnames>Luger|Pillager|Dominator|Samurai|Nixer
Vehicle and Hover Artillery distance weapons. In case of hovers possible to shoot in move, in case of vehicles bigger range, but need to stop for shooting.

<h>Fast Counter
<list>Fast units distracting or flanking from different angles ( Use of slow gun rotation rate and bad aim )

<H>Super Artillery

<h>Merl / Diplomat
Heavy cruise missile launchers. Excels at taking down static defenses and emplacements from a nice, safe distance. Extremely expensive and vulnerable to attack.

<H>Hunters
<listpics>armsnipe
<listnames>Sniper
Sniper

<h>Tactic Use
<list>Heckler Unit, Main battleforces fight disbalancer, Hunter of Scouts / Light Units

<h>Fast Counter
<list>Move from distance and dont let snipers to lower down number of your forces before you bring some countermeasure
<list>Fast bots raid in position where sniper is shooting
<list>Tank raid with same purpose

<h>Strategic Counter
<list>Few mobile radars ( Snipers are no longer hidden from radar, very effective )
<list>Morty, Medium artillery

<h>Advanced Counter
<list>All advanced Tech 1 units countertactics
<list>Spy bots ( Need Infiltrators, variable effective, depends on enemy radars range )
<list>Tracker

<H>Self-Prop. Guns
<listpics>corlevlr
<listnames>Leveler
Heavy slow moving gun with huge area of effect. Great for clearing enemy robot spam.

<h>Tactic Use
<list>Bots Spam Killer, Cheap Units Killer, Splash Damage Dealer, General Anti-Bot Weapon

<h>Fast Counter
<list>Fast bots attack

<h>Strategic Counter
<list>Snipers, Morties, Tank Raid, Air Raid, Vehicle Arty Fire, Box of Death or Splinter

<h>Advanced Counter
<list>Combined basic strategic counters

<H>Fat Tanks
<listpics>correap|armbull|corgol
<listnames>Reaper|Bulldog|Goliath
Heavy or uberheavy armored tanks that are able crush the line with own fat bodies, catch the damage of enemy weapons and provide decent fire support. Weak from rear and from the air.

<h>Tactic Use
<list>Attack their rear armor, attack them from behind ( At least 2x bigger damage )
<list>Angry mob ( surround them with many small units )
<list>Not worthy shots ( Fat tanks have strong guns, but if shooting scattered enemy, kill rate is slow - low cost fast units can give you time to attack with other stronger weapons )

<h>Fast Counter
<list>Fast bots attack

<h>Strategic Counter
<list>Advanced antiarmor units - Fido, Greyhound
<list>Blue Laser Weapons - Penetrator, Annihilator, Flying wing
<list>Anti-ground air - Toad the best, less good Vasphs and Hellfish
<list>Fat bots - Can, Sumo
<list>Less effective - Dominator, Maverick

<h>Advanced Counter
<list>Mobile coastal gun spam ( Low effectivity on flat land, good effectivity on straight places )

<H>Advanced Tech 1 Units
<listpics>armzeus|corpyro|armsnipe|cormort|correap|armlatnk
<listnames>Zeus|Pyro|Sniper|Morty|Reaper|Panther
All still in labs / factories of tech1, but in comparation with basic units, cost 2x-3x more energy, has 2x-3x bigger buildtime then basic tech1 units

<h>Tactic Use
<list>Variable, but generaly increase the attack ability of main battleforces
<list>Used in case of player thinks he can advance and grab some land with help of such units
<list>Used as unusuall counterdefence
<list>Used if low metal resources for given player
<list>Used in case of idle factories

<h>Fast Counter
<list>Population control ( Don't let enemy to grow up numbers of these units, manually target them, if possible in battle )
<list>Specific counter ( Depends on type of unit )

<h>Strategic Counter
<list>Kill factories ( Very effective ), Kill energy resources ( Average / Highly effective )

<h>Advanced Counter
<list>Strike hard on standard units cause enemy is weaker in beginning of use of such units, cause he spend factory-time for such units instead of standard ones

<H>Anti-Ground Air
<listpics>armhell|armtoad|corevashp|armwing
<listnames>Hellfish|Toadfoot|Vashp|Flying Wing
Anti-Ground Air; Attack Bombers & Fighter / Bombers

<h>Tactic Use
<list>Extremely effective against tanks / mobile units; a single run from a Toadfoot to a Raider's back armor will kill it in one go

<h>Fast Counter
<list>Cheap low cost low range mobile AA ( Need Jethros / Crashers, variable effectivity, mostly low, depends on skills, tasks of enemy airforce, terrain, size of territory for guarding )
<list>Cheap low cost low range static AA ( Need Spitter ( DCA, average / higly effective in given area, but bad because its static defence )

<h>Strategic Counter
<list>AA air ( Need airfield, perfect effectivity )
<list>Vehicle SAM AA ( Need Samsons / Slashers, average / good effectivity, depends on skills, tasks of enemy airforce, terrain, size of territory for guarding )
<list>Flak AA ( Need static or mobile flaks, good effectivity in given area, but not effective for cost )

<h>Advanced Counter
<list>AA air + SAM AA ( need strong eco, perfect effectivity, the best possible combination, durable )

<H>Heavy Bombers
<listpics>armthund|corshad
<listnames>Thunder|Shadow
Strategic bombers

<h>Tactic Use
<list>Bombarding single strategic buildings ( Especially factories, radars, resources buildings, key static defences )
<list>Bombarding Tech 2 vehicle artillery ( If situation is really bad, not suggested as default strategy )
<list>In low fly as weak decoy units for air traps
<list>Psychologic weapon pushing noob player to spend a lot of resources into flaks

<h>Strategic Counter
<list>AA air ( Very effective )
<list>Flak AA ( Need static or mobile flaks, good effectivity in given area, but effective only in case unremitting bombarding campaign, for one strike hits low effectivity )

<h>Advanced Counter
<list>AA air + good intel cover ( Need combination of static and flying radar stations and strong AA air forces, perfect effectivity, cause the right counterattack can be done only with enough information about enemy moves )
<list>AA air + mobile flak AA ( Perfect effectivity, but cost a lot of time and metal to build big flak and AA air force for securing the map )

<H>Carpet Bombers
<listpics>armpnix|corhurc
<listnames>Phoenix|Hurricane
Heavy strategic bombers

<h>Tactic Use
<list>Bombarding defence weapons clusters
<list>Bombarding close ( 2-3 ) factories at the same time
<list>Bombarding close eco buildings ( winds, solars, fusions, ... )
<list>Clearing the dragonteeth walls
<list>Average decoy unit for air traps

<H>Napalm Bomber
<listpics>corerb
<listnames>Firebat

<h>Tactic Use
<list>Killer of clusters of units or weak buildings ( Windmill Farms )
<list>Bug killer, Psycho Terror Weapon

<H>Stealth Bomber
<listpics>corsbomb
<listnames>Black Lily

<h>Tactic Use
<list>Super valuable ground targets killer
<list>Hidden bomber ( sometimes not noticed by attacked player
<list>Psychologic weapon

<h>Strategic Counter
<list>Radar, fighters and AA. Radar detects cloaked units within 1000 range. It makes it possible for fighters and AA to target the cloaked bombers.

<h>Advanced Counter
<list>Using Tech 2 radar planes on patrol or Transports with mobile radars in them.

<H>Flying Fortress
<listpics>corff
<listnames>Centurion

<h>Tactic Use
<list>Valuable static ground targets killer, Psycho Terror weapon, AA air killer, Decoy in many ways

<h>Strategic Counter
<list>Heavy AA air ( 10 Stealth Fighters ( Core Vamp or Arm Hawk ) or 3-5 Heavy Interceptors ( 3 Core Ospreys or 5 Blades ) per Centurion )
